Ace's Bounty

Ace's Bounty is a quest that takes place in Makarna. It involves the player going on a mission to hunt down some monsters with the bounty hunter Ace in the Makarna graveyard.

Requirements
In order to start this quest, you must be in the area "Sea Gate Road", in Makarna. Ace must not be dead or missing, and you must have learned the first part of the Mystery: Dragons from Bonacieux Quest

You can skip these prerequisites by going to the Reset Shrine in Dormaus Church, and using the option "Think About Ace"

Summary
You and Ace will go to the graveyard and battle some emberlings. You will then have the option to explore an ancient tomb, which will lead to further treasure and the next stage of the Mystery: Dragons plotline.

Outcomes
Bad Ends:

Ace becomes an emberling: Do not take the shot to kill the emberling that is attacking Ace, then flee

The player becomes an emberling: Do not take the shot to kill the emberling that is attacking Ace, then do not flee

The player becomes Ace's armour: Enter the shrine, and either fail to break through the door fast enough, or do not punch Ace when he becomes hypnotised

The player becomes a jackal's paw: Enter the shrine, find the jackal sorceror, and try to trick him. Kiss his feet when prompted

The player becomes a jackal: Enter the shrine, find the jackal sorceror, and lose the fight to him

Good Ends:

Standard end: Defeat the emberlings and then leave. Ace will be set as your friend.

Ace lover end: Flirt with Ace before the mission begins. When fighting the emberlings, do as Ace says and wait when he tells you to. Take the shot when prompted. In the shrine, punch him when prompted, and ask about wolfsteel.

Defeat the jackal, and when you return to town, drink with Ace. On the ship on the way back, interrupt him when he is training, and ask to train with him. Tell him he is handsome. At the end, he should confess he has feelings for you.

Ace's slave end: Follow the same steps as the Ace lover end, but instead of drinking with him when you return to town, refuse to drink. You will end up rubbing his feet instead. Proceed to the conversation with Ace, and tell him you love his feet. At the end he should call you his horny foot slave.

Misc
The jackal sorceror has two health. Each successful attack does one health of damage. Ambushing him before the battle begins does one point of damage. The lower his health, the better the chances you have to win in the final check.

The locked option in the final check requires a raw Magic stat of 100, and will instantly set the jackal's health to zero even if you failed all other checks.

If you let Ace be transformed into an emberling, he will be gone from the game unless you reset your quest progress at the reset shrine

The outcome of this quest will alter the conversation with Ace at the Dormaus Village bar. There is a separate conversation for being Ace's friend, his lover, and for being his pawslave.

If you are Borus, this quest's dialogue is slightly different. See Borus Bodyswap

If you are Borus, and you end this quest as a paw slave, new events in the Grease Pit will appear to reflect your submissive status